| The Longevity of TOR: What is going to keep you interested? | |
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+21CRR_Kathy TheJW Mongo Lanius Redriot Aylin Stryklone Vhayl Una Dresgar Abslom-dak HDubNZ Horeon Mannic Schwendo Mli Kai-Sun Grome Godric_Barbarosa Lednik Xaxus Darka 25 posters |
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Darka
Posts : 365 Join date : 2010-11-08
Ingame Characters Character Name: Modos Class: Jedi Consular Guild: Force Academy
| Subject: The Longevity of TOR: What is going to keep you interested? Mon Nov 29, 2010 7:24 am | |
| Its something that has me curious. With all new games people flock in and love the new fresh content, they play it and once they get bored of it they tend to move on. What i would like to know is a couple of this: * What keeps you playing a game long term?
*What can TOR do to keep you playing Long term?To me i have always desired the game to still feel fresh and challenging years after release. Where i still have to be on my guard even though my character is much stronger, and i am more skilled in the game. While also keeping it interesting, i still want that sense of danger when i am out exploring, not the sense that What ever is going to attack me i will be able to handle, on top of knowing what i will encounter out there. Though what keeps me playing most is great community, i have said it before and I will say it again, Community is the 5th Pillar. It makes this game, it brings it alive. Good people make these games great, they help enhance your experience in every way. A good community for me is key to playing this game long term, if the people are not there i will be moving on. I hope TOR has a great set of community tools as well as encouragign player interaction, but in the end it will be up to us to make a good community. What the devs can do though is stay on top and keep the game alive, bringing in new ideas and updates, still having challenge for those at higher level, while keeping it interesting and unique. These are just some of my thoughts on this, but i am interested in seeing what the rest of the people feel is key to the Longevity of the game, and what keeps them playing in MMOs long term. Thanks! | |
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Xaxus
Posts : 26 Join date : 2010-11-20 Age : 48 Location : Indiana Usa
Ingame Characters Character Name: Xaxus Class: Smuggler Guild: Serenity
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Mon Nov 29, 2010 7:39 am | |
| Well for me, will be how I pace myself. To me, gameplay isnt everything. Sometimes just talking in guild chat, is good enough for me. Sometimes crafting all day is too. I love pvp, so will always have that. Doing raids, group stuff sure Im down. Im really casual, so its easy for me to be happy.. My plan so far, since ive joined RIG is, this toon be in Republic guild, Then maybe, make a bounty hunter, join the Crazies or another Empire guild (RIG approved of course) Then DARKA, ill make a Roleplay toon, to join your guild for some fun. I kinda wanna spread the fun. so Ill always have something fun to do. Plus all you guys here are now my new mmo family | |
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Darka
Posts : 365 Join date : 2010-11-08
Ingame Characters Character Name: Modos Class: Jedi Consular Guild: Force Academy
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Mon Nov 29, 2010 7:54 am | |
| Yes pacing is important and i do strongly feel people should "live" the game, your real life is far more important then your virtual one | |
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Lednik
Posts : 39 Join date : 2010-11-11
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Mon Nov 29, 2010 9:19 am | |
| I was thinking about this recently. I have my dreams about the "perfect" MMO, but doubt they would ever materialize in TOR or any other game. Anyway, may be this is the right place to share what i dream of So... the main thing i want is a quest system, totally different from any i have seen so far. Doing hundreds of quests like "go to place X and talk to NPC Y", or "go to place Z and kill 10 boars" annoys me to death. I want to do only handful of quests, but all them to be unique for every char in the game. No quest helpers, no internet sites with quest info. And i imagine these quests to be really epic mysteries and puzzles and to require not just killing some mobs, but a lot of thinking, consideration and luck. You will have to visit remote parts of the galaxy to search for answers and items, but only after you figure out by yourself where exactly you should go. Some of the quests, or even most of them would be extremely difficult to complete, but not because you need to kill some very tough boss. You just didn't figure out how to solve the puzzle, or were to look for the missing ingredient, etc. But if completed, these quests should bring really huge and epic rewards which will make you char really unique. Something like this would keep me in the game for very long time. I want my intelligence to be challenged, no just my agility and quick reactions. OK, i know these are just dreams. In the currents state of the gaming industry it is impossible to have anything like it. Well, dreaming is free | |
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Godric_Barbarosa
Posts : 293 Join date : 2010-11-14 Age : 47 Location : Pittsburgh, PA
Ingame Characters Character Name: Class: Jedi Consular Guild: Looking for
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Mon Nov 29, 2010 2:01 pm | |
| - Lednik wrote:
- I was thinking about this recently. I have my dreams about the "perfect" MMO, but doubt they would ever materialize in TOR or any other game. Anyway, may be this is the right place to share what i dream of
So... the main thing i want is a quest system, totally different from any i have seen so far. Doing hundreds of quests like "go to place X and talk to NPC Y", or "go to place Z and kill 10 boars" annoys me to death. I want to do only handful of quests, but all them to be unique for every char in the game. No quest helpers, no internet sites with quest info. And i imagine these quests to be really epic mysteries and puzzles and to require not just killing some mobs, but a lot of thinking, consideration and luck. You will have to visit remote parts of the galaxy to search for answers and items, but only after you figure out by yourself where exactly you should go. Some of the quests, or even most of them would be extremely difficult to complete, but not because you need to kill some very tough boss. You just didn't figure out how to solve the puzzle, or were to look for the missing ingredient, etc. But if completed, these quests should bring really huge and epic rewards which will make you char really unique. Something like this would keep me in the game for very long time. I want my intelligence to be challenged, no just my agility and quick reactions. OK, i know these are just dreams. In the currents state of the gaming industry it is impossible to have anything like it. Well, dreaming is free KOTOR had a number of great quests and puzzles, like the trial on Manaan and the Hanoi Tower puzzle in the tombs of Korriban. In fact, there were no kill X number of Y quests. Killing was always a side of being where you weren't wanted and never an object of a quests. I hope Bioware continues that but I doubt it. I beleive that there is already a documented quest to kill X Kor Slugs (hopefully this was just red herring rolled out for the Conventions). To the initial question. there are three things that will keep me playing: 1) Great community- this almost goes without saying and yet can't be said enough. 2) New content- new places to explore new things to see and do- I am drawn to the blank spaces on the map. 3) Pazaak- seriously I could sit in a cantina and play this for hours. Swoop racing is not my thing but I'm sure people would feel the same way about that. | |
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Grome Massively Subtle
Posts : 1159 Join date : 2010-11-15 Age : 34 Location : Geneva, Switzerland
Ingame Characters Character Name: Class: Smuggler Guild:
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Mon Nov 29, 2010 2:13 pm | |
| - Godric_Barbarosa wrote:
- KOTOR had a number of great quests and puzzles, like the trial on Manaan and the Hanoi Tower puzzle in the tombs of Korriban. In fact, there were no kill X number of Y quests. Killing was always a side of being where you weren't wanted and never an object of a quests. I hope Bioware continues that but I doubt it. I beleive that there is already a documented quest to kill X Kor Slugs (hopefully this was just red herring rolled out for the Conventions).
To the initial question. there are three things that will keep me playing: 1) Great community- this almost goes without saying and yet can't be said enough. 2) New content- new places to explore new things to see and do- I am drawn to the blank spaces on the map. 3) Pazaak- seriously I could sit in a cantina and play this for hours. Swoop racing is not my thing but I'm sure people would feel the same way about that. I heard about these kill quest being only "on the run" (you get a pop up of some sorts that hands you a quest to kill x of the mob you just killed) which is less worse than the kind we had before. Well, we'll see... What's gonna keep me? The community The story and content - interesting and challenging (I expect them to be quite busy adding new content) Pazaak will be a factor too And all of the little things that will be possible to do. I think there will be a new way of "just hanging around" in TOR with all these "minigames" and stuff. | |
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Kai-Sun Crackers Don't Matter
Posts : 972 Join date : 2010-11-09 Age : 41 Location : Virginia, USA
Ingame Characters Character Name: Kai-Sun Class: Jedi Knight Guild: Serenity
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Mon Nov 29, 2010 2:34 pm | |
| Pacing is big, I won't have as much time as I did to devote to WoW and that's a good thing. Community is also what else will keep me, since I'm a very social creature. I'm often called the wow mafia by my guild mates because I make it a point to know everyone.
The story will keep me going a long time, and I'm sure if the game is actually game wise fun (I'm sure it is) that'll help a bit. | |
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Mli
Posts : 31 Join date : 2010-11-19 Location : Sweden
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Mon Nov 29, 2010 4:25 pm | |
| - Lednik wrote:
- I was thinking about this recently. I have my dreams about the "perfect" MMO, but doubt they would ever materialize in TOR or any other game. Anyway, may be this is the right place to share what i dream of
So... the main thing i want is a quest system, totally different from any i have seen so far. Doing hundreds of quests like "go to place X and talk to NPC Y", or "go to place Z and kill 10 boars" annoys me to death. I want to do only handful of quests, but all them to be unique for every char in the game. No quest helpers, no internet sites with quest info. And i imagine these quests to be really epic mysteries and puzzles and to require not just killing some mobs, but a lot of thinking, consideration and luck. You will have to visit remote parts of the galaxy to search for answers and items, but only after you figure out by yourself where exactly you should go. Some of the quests, or even most of them would be extremely difficult to complete, but not because you need to kill some very tough boss. You just didn't figure out how to solve the puzzle, or were to look for the missing ingredient, etc. But if completed, these quests should bring really huge and epic rewards which will make you char really unique. Something like this would keep me in the game for very long time. I want my intelligence to be challenged, no just my agility and quick reactions. OK, i know these are just dreams. In the currents state of the gaming industry it is impossible to have anything like it. Well, dreaming is free mmm brings back memories of Durlag's tower in Baldur's Gate exspantion and Whatchers Keep in Baldur's Gate 2 exspantion Well the community is important but having something to do that don't require tons of effort and don't get mind numbing after a while... hard to find something like that but puzzles that you can start then leave and comeback to continue when you have time would be great | |
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Schwendo
Posts : 1451 Join date : 2010-11-11 Age : 52 Location : St.Louis, USA
Ingame Characters Character Name: Quarashi Wahr-Schwen Class: Sith Inquisitor Guild: Crazies of Korriban
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Mon Nov 29, 2010 7:43 pm | |
| Community= Longevity in my experience... Content comes and goes...but the people/ players / community remains.. | |
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Mannic
Posts : 15 Join date : 2010-11-30 Age : 45 Location : San Diego, CA
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Tue Nov 30, 2010 4:10 am | |
| Besides the quality of the game itself, the #1 thing for me is how good of a guild I end up in. I've quit a couple games in the past not so much because of the game, but because my guilds evaporated or were destroyed by drama. It's depressing, and sometimes I just don't have the stamina to start over again with another guild. This happened to me in Eve and I decided to go it alone for awhile, but it wasn't the same. In WoW also, but I was starting to get tired of WoW anyway.
Beyond that, give me a good, solid end game with some deep and impactful PvP and I'll stick around. If ToR doesn't have at least one of those things, I doubt I'll be around for more than a few months. | |
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Mannic
Posts : 15 Join date : 2010-11-30 Age : 45 Location : San Diego, CA
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Tue Nov 30, 2010 4:14 am | |
| Incidentally, my ideal game would have a fully buildable, possessable end-game world-- as in where guilds can ally with each other to control PvP zones that are rich with crafting resources, and build fortifications and housing and the like. Where you really feel like you are impacting the game world and where it's possible for players to create their own content in the form of wartime politics.
But since I'm 99.9% sure ToR won't have those things, I'm trying to be realistic in what will keep me around. | |
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Horeon (Re)Public Enemy
Posts : 226 Join date : 2010-11-12 Age : 30 Location : Norrköping, Sweden
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Tue Nov 30, 2010 5:38 am | |
| RP+Star Wars=Holy, immortal combination. I I get my Kel'Dor, that is Other than that (and directly related to it), there is community, and of course a nice, flowing game with fun things to do. | |
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HDubNZ
Posts : 139 Join date : 2010-11-20 Age : 51 Location : Auckland, New Zealand
Ingame Characters Character Name: Kaya Jun Class: Guild:
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Tue Nov 30, 2010 6:42 am | |
| 1. A sense of belonging in game - my character will be able to affect what's going on and have a say in the outcome of the battle between the Republic and the Empire.
2. Quests that contribute to the storyline, the overall goal of the game and to my career.
3. A fundamentally mature like minded community ie, RIG
4. Options - if I don't want to quest today, I'll fly to Alderaan and kick the Empire!
5. Developers that are customer focussed and listen to the community. | |
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Abslom-dak
Posts : 17 Join date : 2010-12-17 Age : 59 Location : Thornton, Lancashire, England
Ingame Characters Character Name: Cairo Jones Class: Smuggler Guild: Knights of the Red Tower
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Sun Dec 19, 2010 12:02 am | |
| I'm new to the MMO world, so what will keep me interested is pretty much mirroring the 2 KOTOR games, especially the 1st game. Excellent plot, and missions. Even to expand on the elements of KOTOR 1 with Pazaak and Swoop racing. To immerse myself in a rich and varied world. Where you could have just as much fun tracking down a rare Pazaak card or Swoop bike part, as you can saving the galaxy.
Also, being able to play with a decent group of people who help each other and who don't want to mess up my game experience at every opportunity, or blast obscenities at me.
I do hope it has the feel of the original game, or for me, the experience may be diminished. Hopefully Bioware will expand on what made KOTOR 1 such a magnificent game. | |
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Dresgar
Posts : 129 Join date : 2010-11-22 Age : 38 Location : Ecuador
Ingame Characters Character Name: Dres Gar Class: Jedi Consular Guild:
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Sun Dec 19, 2010 9:09 am | |
| - Schwendo wrote:
- Community= Longevity in my experience...
Content comes and goes...but the people/ players / community remains.. Pretty much this, having your buddies with you enhances the experience far beyond any new content IMO, if there is one thing I really miss about WoW are my online friends (and being able to cannibalize draenei paladins) | |
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Schwendo
Posts : 1451 Join date : 2010-11-11 Age : 52 Location : St.Louis, USA
Ingame Characters Character Name: Quarashi Wahr-Schwen Class: Sith Inquisitor Guild: Crazies of Korriban
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Sun Dec 19, 2010 9:42 am | |
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Vhayl Una
Posts : 40 Join date : 2010-12-22
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Wed Dec 22, 2010 5:48 pm | |
| - Schwendo wrote:
- Community= Longevity in my experience...
Content comes and goes...but the people/ players / community remains.. I totally agree, that's why I joined right up here as soon as I saw your philosophy. | |
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Stryklone
Posts : 78 Join date : 2010-11-13 Location : Southern USA, mint juleps, lazy rivers
Ingame Characters Character Name: Class: Guild:
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Thu Dec 23, 2010 10:32 am | |
| What is going to keep you interested?
- I accept that a BioWare game story willl be linear. Outside of story, give me freedom. Have more than one way to accomplish a goal. Don't make me stay exactly 3.04752 meters away from the boss to win that fight. Reach the base through the direct or sneaky route. - Smart mob AI that doesn't always trigger the same actions and reactions as the other 100 times. Reward thinking and adapting in combat, not memorization of button presses. - Smart companion AI. Bowdaar may be an undefeated arm-ripping terror, that's nice. But can he figure out how to walk to and through an open door? - Levelling so slowly that endgame is avoided as long as possible. That's accomplished through pacing and variety so nothing becomes a repetitive rut. - A good community won't keep me in a bad game for one heartbeat longer, but a bad community can ruin a good game.
Last edited by Stryklone on Thu Dec 23, 2010 4:15 pm; edited 1 time in total | |
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Aylin
Posts : 69 Join date : 2010-12-19 Age : 40 Location : Germany - Bavaria
Ingame Characters Character Name: Aylin Reeves Class: Jedi Consular Guild: ARES
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Thu Dec 23, 2010 11:38 am | |
| I honestly do not know what will keep me wanting to play TOR. I have a feeling it will be the community. In SWG, all I did was geared towards PVP. So as long as PVP is awesome in TOR, I won't be going anywhere. And since good pvp depends on a decent community... there we go... its community that matters ! Who would have thought | |
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Redriot
Posts : 50 Join date : 2010-11-14 Age : 47 Location : Indianapolis/Indiana
Ingame Characters Character Name: Draven Class: Sith Warrior Guild: Reign
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Thu Dec 23, 2010 5:04 pm | |
| Funny is long as I keep good friends, I can stay I feel till im dead, really mean that. I would of stayed in SWG, if ppl didnt leave the game back in the Pre-cu/SOE era. So Tor really has me so involved in staying for lifetime, I dont plan on another mmo in my lifetime besides this game. Does it sound crazy? I dont think it does, im 34 years old, and seen games come and go, long as this game continues to draw me, and friends are active, and guild is intact, skys the limit. | |
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Lanius
Posts : 68 Join date : 2010-11-14 Age : 37 Location : Porto, Portugal
Ingame Characters Character Name: Class: Guild:
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Thu Dec 23, 2010 5:15 pm | |
| Well, friends can get me to subscribe to a game until some point but that's not the major think. For me, the thing that will keep me playing is the gameplay, if the PvP and PvE is nice and really suck me in I will keep playing.
For example, in WoW I kept my subscription because of my friends for several months, but one day I decided to quit it because the game wasn't fun anymore and I had MSN or my cellphone to talk to my friends. ^^ | |
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Schwendo
Posts : 1451 Join date : 2010-11-11 Age : 52 Location : St.Louis, USA
Ingame Characters Character Name: Quarashi Wahr-Schwen Class: Sith Inquisitor Guild: Crazies of Korriban
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Fri Dec 24, 2010 12:35 am | |
| I totally agree Red "Quiet" Riot! We STILL have 30-40 close friends from the SWG 03-05' heydays. We don't all play SWG anymore, but, we cannot wait for TOR! All those knuckleheads (and Coldhart) playing this one, PLUS all the RiG gamers...man, I have a feeling this one is going to be EPIC! As far as longevity, like I said, community is going to be the glue to hold people in TOR. The RiG community + my Crazy pals= A long and VERY fun game/gaming experience... | |
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Mongo
Posts : 165 Join date : 2010-12-03 Age : 58 Location : Astoria Oregon U.S.A.
Ingame Characters Character Name: Mongo Class: Sith Warrior Guild: Crazies
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Schwendo
Posts : 1451 Join date : 2010-11-11 Age : 52 Location : St.Louis, USA
Ingame Characters Character Name: Quarashi Wahr-Schwen Class: Sith Inquisitor Guild: Crazies of Korriban
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Fri Dec 24, 2010 2:26 am | |
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TheJW
Posts : 29 Join date : 2010-12-28 Age : 44 Location : USA-Houston, Tx
Ingame Characters Character Name: Undecided Class: Imperial Agent Guild: Sons of Ziost
| Subject: Re: The Longevity of TOR: What is going to keep you interested? Wed Dec 29, 2010 10:58 am | |
| The absolute most important thing will be the people. That is why I am here. That is why I am a GM.
Second priority is a quality end-game experience, but alts are a completely viable excuse to waive that priority.
Third would have to be quality expansions. | |
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