| Choose your crew skills. | |
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+8HDubNZ Aldemarran Godric_Barbarosa Brando Calrissian Garbon Grome Kai-Sun Lanius 12 posters |
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Lanius
Posts : 68 Join date : 2010-11-14 Age : 37 Location : Porto, Portugal
Ingame Characters Character Name: Class: Guild:
| Subject: Choose your crew skills. Sat Dec 04, 2010 2:30 pm | |
| Hey guys. What are your favorite crew skills from the ones we know so far? If you had to choose today your 3 skills, which ones would you chose? You can try to guess the missing ones.
Gathering Skills include:
* Bioanalysis – the practice of collecting genetic material from creatures and plants * Scavenging – the art of recovering useful materials and parts from old or damaged technology * Slicing – a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics * 1 Missing
Crafting Skills include:
* Armormech – the ability to work with hard metals and electronic shielding to construct all types of personal armor * Artifice – the delicate work of constructing Jedi and Sith artifacts * Biochem – the engineering of performance-enhancing chemical serums and biological implants * Armstech - Players who choose Armstech as their crafting skill will be able to create a wide range of blaster pistols, blaster rifles, sniper rifles, and assault cannons * 2 Missing
Mission Skills include:
* Diplomacy – the art of conducting and managing negotiations * Treasure Hunting – the ability to track down and recover valuable items by investigating a series of clues * 2 Missing
If I had to choose today (playing an Imperial Agent) I would go for the Biochem + Bioanalysis for the implants and serums. I'm sure that will be very handy, I always loved to be an alchemist in MMOs. For the 3rd skill I'm not sure... Slicing seems very usefull because that will allow you to open locked stuff while questing, but I'm thinking of getting a misson skill, that seems like easy credits. :\
Last edited by Lanius on Sat Dec 04, 2010 2:31 pm; edited 1 time in total | |
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Kai-Sun Crackers Don't Matter
Posts : 972 Join date : 2010-11-09 Age : 41 Location : Virginia, USA
Ingame Characters Character Name: Kai-Sun Class: Jedi Knight Guild: Serenity
| Subject: Re: Choose your crew skills. Sat Dec 04, 2010 2:31 pm | |
| I personally feel I can't decide until we know the full lists, but holy crap am I super excited about this! | |
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Grome Massively Subtle
Posts : 1159 Join date : 2010-11-15 Age : 35 Location : Geneva, Switzerland
Ingame Characters Character Name: Class: Smuggler Guild:
| Subject: Re: Choose your crew skills. Sat Dec 04, 2010 4:46 pm | |
| - Kai-Sun wrote:
- I personally feel I can't decide until we know the full lists, but holy crap am I super excited about this!
Same for me! If I had to choose between the ones we know about now, I'd probably go this way: (Smuggler, if I make him DPS) Slicing, Armstech, Treasure hunting | |
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Garbon
Posts : 20 Join date : 2010-12-04 Age : 31
Ingame Characters Character Name: Garbon Class: Sith Inquisitor Guild:
| Subject: Re: Choose your crew skills. Sat Dec 04, 2010 6:06 pm | |
| I'm going to be a SI, so I'd choose Artifice and Splicing, since that is supposed to let you get schematics from computers. I'll have to wait for the others to be revealed to decide on my last one. | |
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Brando Calrissian
Posts : 35 Join date : 2010-11-29 Age : 34 Location : California
| Subject: Re: Choose your crew skills. Sat Dec 04, 2010 6:20 pm | |
| Trooper-tank here so I would most likely go with Armormech, Scavenging and treasure hunting for the creds | |
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Grome Massively Subtle
Posts : 1159 Join date : 2010-11-15 Age : 35 Location : Geneva, Switzerland
Ingame Characters Character Name: Class: Smuggler Guild:
| Subject: Re: Choose your crew skills. Sat Dec 04, 2010 6:32 pm | |
| I think Treasure Hunting will really be good for the ones who just want the credits I'm eager to see the remaining missions. | |
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Lanius
Posts : 68 Join date : 2010-11-14 Age : 37 Location : Porto, Portugal
Ingame Characters Character Name: Class: Guild:
| Subject: Re: Choose your crew skills. Sat Dec 04, 2010 9:52 pm | |
| - Grome wrote:
- I think Treasure Hunting will really be good for the ones who just want the credits
I'm eager to see the remaining missions. Ye, missions will be easy mode for getting credits. (and loot and alignment and etc...) ^^ | |
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Grome Massively Subtle
Posts : 1159 Join date : 2010-11-15 Age : 35 Location : Geneva, Switzerland
Ingame Characters Character Name: Class: Smuggler Guild:
| Subject: Re: Choose your crew skills. Sat Dec 04, 2010 9:57 pm | |
| - Lanius wrote:
- Ye, missions will be easy mode for getting credits. (and loot and alignment and etc...) ^^
However I figure since they want people to feel crafting to be rewarding, crafting (and gathering?) will make more money if you get into it. | |
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Lanius
Posts : 68 Join date : 2010-11-14 Age : 37 Location : Porto, Portugal
Ingame Characters Character Name: Class: Guild:
| Subject: Re: Choose your crew skills. Sat Dec 04, 2010 10:08 pm | |
| - Grome wrote:
- Lanius wrote:
- Ye, missions will be easy mode for getting credits. (and loot and alignment and etc...) ^^
However I figure since they want people to feel crafting to be rewarding, crafting (and gathering?) will make more money if you get into it. Yup. And it will be more reliable. If you want an item, craft it. The missions will give you extremely random loot I hope. | |
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Grome Massively Subtle
Posts : 1159 Join date : 2010-11-15 Age : 35 Location : Geneva, Switzerland
Ingame Characters Character Name: Class: Smuggler Guild:
| Subject: Re: Choose your crew skills. Sat Dec 04, 2010 10:23 pm | |
| - Lanius wrote:
- Yup. And it will be more reliable. If you want an item, craft it. The missions will give you extremely random loot I hope.
The thing with unreliable things is, they can also sprout something pretty amazing at times | |
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Godric_Barbarosa
Posts : 293 Join date : 2010-11-14 Age : 47 Location : Pittsburgh, PA
Ingame Characters Character Name: Class: Jedi Consular Guild: Looking for
| Subject: Re: Choose your crew skills. Sat Dec 04, 2010 11:18 pm | |
| My main will be a Consular so Artifice is quite intriguing. But I've always found the BioChem/Alchemy is an easy money maker so that is tempting too. Maybe BioChem on my smuggler. I haven't really been that into crafting in the past so the mission skills would probably be a good choice for me, as well. Treasure hunting for money and I don't know what else. I don't know that I will need/care for the light/darkside points of diplomacy but it would be good for RP reasons. Really the field is wide open for me right now. I'll have to see more before I truly decide. | |
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Aldemarran
Posts : 365 Join date : 2010-11-13 Location : Phoenix, AZ
Ingame Characters Character Name: Agent Redacted Class: Imperial Agent Guild: Redacted
| Subject: Re: Choose your crew skills. Sun Dec 05, 2010 12:16 am | |
| My first will be an Imperial Agent, and I've always liked the Alchemist type professions. Therefore I can virtually guarantee that he will be Bio Analysis / BioChem / Something that promotes those two. I probably will invest the time to be very good at it. I'll see how things go before I make a final decision on #3 though. | |
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HDubNZ
Posts : 139 Join date : 2010-11-20 Age : 52 Location : Auckland, New Zealand
Ingame Characters Character Name: Kaya Jun Class: Guild:
| Subject: Re: Choose your crew skills. Sun Dec 05, 2010 2:44 am | |
| It will depend on my final choice of first class. I tend to craft sympathetic to what I am playing.
I really like the choices available though. | |
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azarhal
Posts : 866 Join date : 2010-11-10 Age : 41 Location : Frosty Canada
Ingame Characters Character Name: Gloriana Class: Smuggler Guild: Maybe Serenity
| Subject: Re: Choose your crew skills. Sun Dec 05, 2010 12:25 pm | |
| My first character will have 1 gathering, 1 crafting and 1 missions skills.
Not sure yet which ones, but we don't have all the information yet, so I'm waiting before committing myself. | |
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Quince
Posts : 176 Join date : 2010-11-17 Age : 65 Location : Durham, NC
Ingame Characters Character Name: Qint B'san Class: Imperial Agent Guild: Crazies of Korriban
| Subject: Re: Choose your crew skills. Sun Dec 05, 2010 4:07 pm | |
| Crafting plays such a big role in my enjoyment of a mmo, so I will have to think this over carefully. Of course I want to master all of them... lol, but I'm limited to 3 so... hmm. I agree that alchemy tends to make money AND is actually quite useful across professions. But good armor and weapons is very appealing too, depending on your class. I'm probably going to do something like Azarhal and take one from each category. | |
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Schwendo
Posts : 1451 Join date : 2010-11-11 Age : 52 Location : St.Louis, USA
Ingame Characters Character Name: Quarashi Wahr-Schwen Class: Sith Inquisitor Guild: Crazies of Korriban
| Subject: Re: Choose your crew skills. Mon Dec 06, 2010 6:18 am | |
| Man, they nailed it on the crafting! I can't wait to see how it pans out IG! Thx for posting this Lanius! | |
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TheJW
Posts : 29 Join date : 2010-12-28 Age : 44 Location : USA-Houston, Tx
Ingame Characters Character Name: Undecided Class: Imperial Agent Guild: Sons of Ziost
| Subject: Re: Choose your crew skills. Tue Jan 04, 2011 10:19 am | |
| Being an Agent, I would have to have Slicing. Not sure about the crafting because it isn't complete. For now I will go with Armstech. And Diplomacy. For when an epic face-punch, as seen in the Cinematic Design video, is not an option. | |
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