WesleyP.
Posts : 31 Join date : 2010-11-12 Age : 44 Location : Oktoberfest
Ingame Characters Character Name: Class: Guild:
| Subject: Re: Options for efficient communication (i.e. instant messaging or vent) Mon Nov 15, 2010 7:43 pm | |
| - Selven wrote:
- I'm sorry for not bringing this to your attention earlier, but WesleyP talked to Ty about setting up Teamspeak. Wow, this weekend has not gone as planned!
I'm gonna PM him and have him chime in as well. You guys deside as I'm not very found of voice chat in general. Good day everyone. Sorry, i popp in so late. As some of you throw already some vent's in the hat, so do i with a 75-slot TS³. For the forum a voice chat would be funny. Whatever you're just a listener (so will i, the first time) or not. | |
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Grome Massively Subtle
Posts : 1159 Join date : 2010-11-15 Age : 34 Location : Geneva, Switzerland
Ingame Characters Character Name: Class: Smuggler Guild:
| Subject: Re: Options for efficient communication (i.e. instant messaging or vent) Tue Nov 16, 2010 12:28 am | |
| What about ingame communication?
I'm thinking a dedicated channel would do fine, but we'll have to wait and see what tools they even give us.
As far as I am concerned, ingame communication is the most important part about this! That's where people will be most of the time once the game goes live. It can get a little tricky though, since we're first of all not going to be in a single guild and second of all we are probably going to be split between Republic and Empire (which is not a bad thing).
I guess something like an "Alliance" with it's own guild-like tools and management possibilities would be great but I'm not gonna hold my breath for this to be in the game.
VC is a very nice way but I'd see it only as a complimentary way of communication, not the primary - can you imagine keeping track of dozens of people in your VC?
Any ideas otherwise? | |
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