Additional info given to us by Damion Schubert via the forums.
"To be more precise, players can have up to three crew skills but only one of those can be a crafting skill. The fictional reason is that you only can have room for one crafting table on your ship, but the real reason is that we don't want all players to be self-sufficient.
We call the system Crew Skills because they are skills possessed by your amorphous crew as a whole. If your crew can go treasure hunting, you can order any of your crew members to run treasure hunting missions. Vette may have a bonus to treasure hunting (being a native treasure hunter and all), but to be honest we currently have these bonuses set to be relatively mild - we don't want people to choose NOT to take their favorite companion out on the field with them because the economic bonus to keeping them on the ship is that much greater."
And
"So just to throw a couple more stray thoughts about our philosophy.
* No, you the player cannot craft currently - which is to say you cannot choose to watch the progress bar fill up yourself. That being said, to us, watching a progress bar has always been the least interesting part of crafting in other MMOs. The part of being a crafter that is interesting to us is things like finding rare schematics, finding hard-to-find components, and the social game of finding customers and suppliers. We really wanted devoted crafters to be able to focus on these aspects of crafting, and not so much on the 'watch a progress bar go forward' part of things. Crafting should be a social thing - staring at a progress bar is not. * No, you don't see companions running missions out 'in the real world'. While I laugh at the idea of a stream of companion characters filing into the palace on Alderaan, it's unfeasible for a lot of reasons. * The real test of the value of crafting is less about whether companions or players are swinging the hammer and tongs, and more about how the itemization of crafting is balanced in a way that the gear is useful. Crafting is important to the systems team, and we're devoted to ensuring that crafted gear has a place in the economy, especially at the endgame, and doubly especially for the devoted crafters. * It's worth noting that we really want the system to support the casual crafter (the guy who is taking crafting largely to outfit himself while levelling up) and the devoted crafter (the guy who wants to be known as the best Armormech in the galaxy). Supporting the former means making the system accessible and easy. Supporting the latter means ensuring that hard work can allow you to provide goods and services that almost no one in the galaxy can. The systems design team is striving to satisfy both groups of people. * My own personal goal is that some crafters can get so good that players all over the server seek them out. My problem being a crafter in most other MMOs is that you tend to become a guild's pet at some point, and you're expected to do all of the work for free. We want those devoted crafters to be exceptional enough that they can actually demand a price, and that people will actually break out of the guild in order to pursue those goods and services. The system isn't there yet, but we have plans..."
Last bit..
"You can have three gathering skills, or three mission skills, or one of each. Or two gathering and a craft. The only limit (right now) is you can only have one crafting skill, and you can only have three as a whole."
"You can unlearn skills. If you relearn it later, you must progress it up again. (You will not lose your schematics for crafting skills, but they are inaccesssible until you reach the proper skill level)."
Last edited by Kai-Sun on Sat Nov 13, 2010 1:56 am; edited 3 times in total
Selven The Old Bat
Posts : 497 Join date : 2010-11-07 Location : Norway
Ingame Characters Character Name: Selven Class: Jedi Consular Guild: Serenity
You can have 3 missions, 3 collecting, but only ever one crafting on a specific character.
Example, Bob the barbarian took all 3 of his Crew skills slots to be wood gather, water gathering, women gathering (well, he is a barbarian!)
That interview with Daniel Erickson made an interesting point. Missions can get you awesome items if they're long and hard, so you wouldn't need crafting if you don't want a craft skill
But you could still have any combination...I like it.
I'm already indecisive as it is, which do I want! haha And for what character!
Selven The Old Bat
Posts : 497 Join date : 2010-11-07 Location : Norway
Ingame Characters Character Name: Selven Class: Jedi Consular Guild: Serenity
Especially that appearantly you can't have your crew do every possible craft, so you may still end up auctioning stuff. It also seems that all the crafting skills are for your entire army of companions, so losing one wouldn't matter that much.
I'm going to be very interested in learning more.
Gamewiz
Posts : 108 Join date : 2010-11-08 Age : 39 Location : San Diego, CA
I hope it won't be too cheap to pass on stuff to other characters, I never liked that. More possible trading when it's less likely to pass stuff on between alts.
Variable That Handsome Devil
Posts : 398 Join date : 2010-11-11 Age : 42 Location : Houston, TX
I have to say, I was a bit worried, but this sounds really cool. The challenge of multitasking your crew to maximize your winnings sounds like a lot of fun. I'm on board with gathering now too. Many times in other games, you'd try to collect a node, only to have an NPC interrupt you. With this, I'll be able to interrupt the NPC and have my companion collect the node...win and win
Variable That Handsome Devil
Posts : 398 Join date : 2010-11-11 Age : 42 Location : Houston, TX
Slicing as a Gathering skill, is very interesting.
Gather data and such, but it begs the question how we USE that information, and what type of crafting recipes as well, in addition to probably lock picking.
Finiffa
Posts : 14 Join date : 2010-11-10 Location : The Netherlands
Slicing as a Gathering skill, is very interesting.
Gather data and such, but it begs the question how we USE that information, and what type of crafting recipes as well, in addition to probably lock picking.
Well as they were talking about super rare recipees in the Massively interview, my guess is that recipees will be one of the things you can gather thru slicing...maybe also treasure data, extra quest data and the like....
Gamewiz
Posts : 108 Join date : 2010-11-08 Age : 39 Location : San Diego, CA
Slicing as a Gathering skill, is very interesting.
Gather data and such, but it begs the question how we USE that information, and what type of crafting recipes as well, in addition to probably lock picking.
Well as they were talking about super rare recipees in the Massively interview, my guess is that recipees will be one of the things you can gather thru slicing...maybe also treasure data, extra quest data and the like....
Honestly, the possibilities are endless... I can forsee how crafting, gathering, and missions are going to intertwine on almost every level.
Kai-Sun Crackers Don't Matter
Posts : 972 Join date : 2010-11-09 Age : 41 Location : Virginia, USA
Ingame Characters Character Name: Kai-Sun Class: Jedi Knight Guild: Serenity
Soo... Mako pulls out a device for the "bioanalysis" ability... Um....
Tricorder, anyone?
Lol
Captain's log, stardate -mumble-
I actually was going to get me and a few buddies to make an event or a gag and all roll Star Trek personalities and sit on the major trade hub like coruscant, and RP out that we're lost in a "strange unknown world"
Of course, every second woman is green, so Kirk would fit right in.
Variable That Handsome Devil
Posts : 398 Join date : 2010-11-11 Age : 42 Location : Houston, TX
I actually was going to get me and a few buddies to make an event or a gag and all roll Star Trek personalities and sit on the major trade hub like coruscant, and RP out that we're lost in a "strange unknown world"
Of course, every second woman is green, so Kirk would fit right in.
Something like this maybe?
Narevek
Posts : 18 Join date : 2010-11-11 Age : 39 Location : California